Categories inside this group
Explore specific startup directions.
Each category is a doorway, not a limit. Founders can bring ideas that cross multiple groups, or ask us to create a new category if the market is still forming.
Existing Category
Entertain-Tech
Entertainment and Recreation
The Entertain-Tech sector revolves around technological solutions and innovations in the entertainment and recreation industry. It includes virtual reality (VR) experiences, augmented reality (AR) games, and interactive media platforms.
- Enhancing live performances and events through immersive technologies, interactive installations, and augmented reality experiences.
- Creating virtual reality (VR) and mixed reality (MR) entertainment platforms, enabling users to explore virtual worlds and engage in interactive storytelling.
- Integrating gamification elements into entertainment experiences to increase engagement and provide personalized content recommendations.
Example leaders: Netflix, Disney, Spotify
Existing Category
Event-Tech
Event Management Services
The Event-Tech sector focuses on technological solutions and innovations in event management and services. It includes event planning platforms, ticketing systems, and event analytics tools.
- Providing end-to-end event management solutions, including online registration, ticketing, attendee engagement, and event analytics.
- Incorporating virtual event technologies to host hybrid or fully digital conferences, trade shows, and exhibitions.
- Enhancing event experiences through interactive displays, wearable tech, and personalized content delivery.
Example leaders: Eventbrite, Cvent, Bizzabo
Existing Category
Gaming-Tech
Gaming and Esports
The Gaming-Tech sector revolves around technological solutions and innovations in the gaming and esports industry. It includes game development tools, virtual reality (VR) gaming experiences, and esports platforms.
- Creating immersive virtual reality (VR) and augmented reality (AR) gaming experiences that blur the line between the virtual and real worlds.
- Developing cloud gaming platforms that enable users to stream and play high-quality games without the need for powerful hardware.
- Integrating artificial intelligence (AI) and machine learning algorithms to enhance game mechanics, adaptive gameplay, and realistic simulations.
Example leaders: Epic Games, Activision Blizzard, Ubisoft
Existing Category
Rec-Tech
Recruiting and Staffing
The Rec-Tech sector focuses on technological solutions and innovations in recruiting and staffing. It includes applicant tracking systems, AI-powered recruitment platforms, and talent management tools.
- Optimizing recruiting and staffing processes through technology, enhancing talent acquisition and management.
- Developing AI-powered applicant tracking systems and candidate assessment tools for efficient recruitment and hiring.
- Creating online job portals and professional networking platforms for job seekers and employers to connect and collaborate.
Example leaders: LinkedIn, Indeed, Glassdoor
Existing Category
Sports-Tech
Sports and Hobbies
The Sports-Tech sector encompasses technological solutions and innovations in sports and hobbies. It includes sports analytics platforms, fitness tracking devices, and virtual reality sports experiences.
- Innovate sports and hobbies industries with technologies that enhance performance, training, and fan experiences.
- Developing sports performance analytics platforms and wearable devices for tracking and analyzing athlete performance.
- Implementing virtual reality (VR) and augmented reality (AR) technologies for immersive sports experiences and interactive training simulations.
Example leaders: Nike, Adidas, Peloton
New Category
Fan-Tech
Fan Engagement, Sports Fandom, Media Fandom, and Digital Communities
The Fan-Tech category within Metasoft Capital focuses on fan engagement, sports fandom, media fandom, and digital communities. This area can include software, AI, data systems, marketplaces, hardware, services, or infrastructure that make old workflows faster, safer, more affordable, more measurable, or easier to adopt.
- Building practical products that help customers solve problems in fan engagement, sports fandom, media fandom, and digital communities with clearer workflows, better data, or stronger automation.
- Creating platforms, tools, or services that reduce cost, improve trust, increase access, or help organizations adopt technology in the sports, gaming & entertainment sector.
- Helping founders turn a focused industry pain point into a scalable company with a clear buyer, measurable value, and room for long-term growth.
Founder/investor relevance: This category can help match focused founders with investors who care about the same sector.